Ozobot Classroom

Introduction to Color Codes 06: Timers

Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.

Introduction to Color Codes 04: Direction

Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.

Patterns Not Memory: How LLMs Work

Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.

Code for the Gold – Curling Challenge

Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.

Code For the Gold – 50 cm Race

Students will plan and execute a program with a variety of parameters, practice measurement, sequencing and debugging as they create a racetrack for Ozobot.