Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.
Introduction to Color Codes 04: Direction
Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.
Introduction to Color Codes 03: Special Moves and Win
Students will learn how to draw Color Codes to program Ozobot to complete special moves.
Introduction to Color Codes 02: Speed
Students will learn how to draw Color Codes to program Ozobot to change speed.
Introduction to Color Codes 01: Basic Training
Students will discover the basics about how to use Ozobot: turning on/off, calibrating, drawing lines, and programming with Color Codes.
Patterns Not Memory: How LLMs Work
Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.
Decorating the Kwanzaa Unity Cup
Students will identify the seven basic symbols of Kwanzaa. They will then create a decorative sleeve for a Unity Cup.
Code for the Gold – Curling Challenge
Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.
Code For the Gold – 50 cm Race
Students will plan and execute a program with a variety of parameters, practice measurement, sequencing and debugging as they create a racetrack for Ozobot.
Code for the Gold: Equestrian Event
Students will use Color Codes to program their mount (Ozobot) to complete a course.