Evo Quick Quiz
The teacher designs a 10-question (T-F & Multiple Choice) quiz. Students use Evo to take the quiz. Evo announces the score and errored questions.
Even and Odd Numbers Maze
Students will use the directions left, straight, and right to navigate the maze only traveling by even or odd numbers.
Ozobot Evo Activity: The POW Tap Code
Students use Evo to encode a custom POW (prisoner of war) coded message and then decode it as it is “tapped” out by Evo–some history and math fun!
Directions Practice (Left, Right, Straight)
This lesson is to help young scholars understand their directions, left, right, and straight.
Counting by 10s
Students will be able to practice counting by 10’s by using Color Codes to program their Evo to travel the maze in the appropriate order.
Learning Math Facts Through Pattern Recognition
This lesson gives students an enjoyable way to learn some math facts about divisibility through pattern recognition.
Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
Innovative Content Creation Webinar Activities
As a class, we walked through the design process to build four Algorithm Design Activities for students using both Lines and Codes and Ozoblockly.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Multiplication Facts
Students will review multiplication facts.