Math Mystery
Students will use Ozobots to create a path to the answer to an algorithm.
Evo’s In It to Win It Game
Students will review basic coding skills, academic skills, and complete silly challenges while playing a roll-and-move customizable board game.
Ozobot BINGO
With Evo as the number caller, BINGO can be used in the elementary classroom to help children learn numbers in an entertaining way.
Following Directions
This lesson is to help young learners review carefully directions to arrive at the correct destination.
Probability
Students make their own maps, determine the probability and then use the ozobot to run tests.
This or That Math
This lesson is to help students identify correct/incorrect math equations.
Trace-A-Shape
This lesson is to help young students draw and identify shapes.
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.
Evo Guesses a Number by Using the Chinese Remainder Theorem
Students get practice in calculating remainders in division while Evo guesses a number the student is thinking of; modular math for advanced students.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.