Ozobot Classroom

Math Mystery

Students will use Ozobots to create a path to the answer to an algorithm.

Evo’s In It to Win It Game

Students will review basic coding skills, academic skills, and complete silly challenges while playing a roll-and-move customizable board game.

Ozobot BINGO

With Evo as the number caller, BINGO can be used in the elementary classroom to help children learn numbers in an entertaining way.

Following Directions

This lesson is to help young learners review carefully directions to arrive at the correct destination.

Probability

Students make their own maps, determine the probability and then use the ozobot to run tests.

This or That Math

This lesson is to help students identify correct/incorrect math equations.

Trace-A-Shape

This lesson is to help young students draw and identify shapes.

Theremin Music with Evo

Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.