Coding the Plot Lesson
Students will identify, label and code the plot structure of story.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
SDG #17 Partnerships for the Goals (Elementary)
Students will understand how they can be partners for the goals and to make the world a better place and use Ozoblockly to code a presentation.
SDG #3 Good Health and Well Being: Arcade Game
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Shamrock Coding
Students will put their creativity to the test by drawing and coding their own path for the Ozobot to travel on.
Meet Ozzie the Ozobot!
This lesson is perfect for the pre-K – 3rd grade classes to use as an introduction to Ozobots. The Ozzie the Ozobot file is a kid’s story that introduces Ozobots. There are four challenges that are differentiated to fit your class’s needs.
Balloons and Ozobots!
Students will use rubber bands, zip ties, and tape to engineer a support support system to hold their balloon up in the air while their Ozobot travels around a coding map.
Ozobot Plot Diagram
Students will demonstrate their knowledge of plot elements in a fictional story by utilizing color codes to demonstrate the action that occurs at each plot element.