SDG #10 Reduced Inequalities: Innovation Challenge – the Ozobot Assistant
Students or the class will identify a population with a certain need, and then create a solution with the Ozobots.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
SDG #11 Sustainable Cities and Communities – Ozoland: A Sustainable Neighborhood
Students will create their own sustainable neighborhood and then code Ozobot to go on a tour of their neighborhood.
Remote Coding with Ozobot 1 – Mazes
This is the set of the boards for Ozobot which can be used by the educator to create own lessons.
Coding with Boy + Bot
Students will code Ozobot to go through the events that took place in the story in sequential order.
SDG #12 Responsible Consumption & Production – Ozobot & a Circular Economy
Students learn about the UN’s Sustainable Development Goals (SDGs) and code Ozobot to travel through a circular economy.
Understanding the Transition from Free Movement to Line Following
Engage your students in two quick investigations that will help them understand how Ozobot transitions from free movement to line following.
Ozo-story Retell
Students will use the Ozobot to retell a story that they have read as a class. They will use a design brief to plan out the maze.
SDG #9 Industry, Innovation and Infrastructure- Ozobot Hackathon
In a Hackathon event, students will use design thinking to code their Ozobot to solve a real-world problem.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.