Introduction to Color Codes 08: Counters
Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.
Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.
Introduction to Color Codes 04: Direction
Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.
Introduction to Color Codes 03: Special Moves and Win
Students will learn how to draw Color Codes to program Ozobot to complete special moves.
Introduction to Color Codes 02: Speed
Students will learn how to draw Color Codes to program Ozobot to change speed.
Introduction to Color Codes 01: Basic Training
Students will discover the basics about how to use Ozobot: turning on/off, calibrating, drawing lines, and programming with Color Codes.
Coral Inhabitants
Become a marine scientist! Build an interactive coral reef to explore how ocean animals feed and shelter. Program Ari to mimic an ocean creature’s journey, track coral visits, and analyze your data to compare results.
Patterns Not Memory: How LLMs Work
Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.
Decorating the Kwanzaa Unity Cup
Students will identify the seven basic symbols of Kwanzaa. They will then create a decorative sleeve for a Unity Cup.
Code for the Gold – Curling Challenge
Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.