Ozobot Classroom

Introduction to Color Codes 08: Counters

Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.

Introduction to Color Codes 06: Timers

Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.

Introduction to Color Codes 04: Direction

Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.

Coral Inhabitants

Become a marine scientist! Build an interactive coral reef to explore how ocean animals feed and shelter. Program Ari to mimic an ocean creature’s journey, track coral visits, and analyze your data to compare results.

Patterns Not Memory: How LLMs Work

Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.

Code for the Gold – Curling Challenge

Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.