Code for the Gold: Equestrian Event
Students will use Color Codes to program their mount (Ozobot) to complete a course.
Code for the Gold – Gymnastic Floor Routine (Beginner)
Students will program Ozobot using sequences and loops to compete in a Gymnastics Floor Competition.
What’s the Property?
Students will use Ozobot Blockly to program their bot to randomly choose two or three numbers. Then, students will use the numbers as factors to practice multiplying using the commutative and associative properties.
Rounding Fun
Students will use a number line to round whole numbers to the nearest 10 or 100. Students will use Color Codes to program Ozobot to move to the correct rounded number.
Equivalent Fraction Match-Up
Students will analyze fraction models to determine missing numerators. Then, they’ll compare two fraction models and use Color Codes to program their Ozobot to identify the equivalent and nonequivalent fractions.
Mix It Up Multiplication
Students will program their Ozobot to randomly select numbers to make multiplication problems, find the products, and apply the commutative property.
Multiplication Fact Race
Students will use Ozobot Blockly to program their bot to randomly choose two numbers. Then, students will check their fact fluency by racing their bot to find the product of the two numbers before Ozobot tells them two different numbers to multiply.
Name the Factors
Students will program their bot to find and say a product of two numbers. Then, students will determine two factors that make the product given.
Silly Sentences
Students will use Ozobot to randomly choose nouns and verbs as a foundation for a simple silly sentence. Students will then choose additional words to complete a second silly sentence.
Vowel Addition
Students will identify a long or short vowel sound in short words, and calculate a sum. In that sum, one of the digits indicates where their Ozobot will start on a map. The line the bot follows will confirm their choice of long or short for the vowel