Ozobot Classroom

Ozobot Trick or Treat

Help Ozobot go trick or treating! First plan a path to choose which houses Ozobot visits, then gather data to solve math operations to determine the amount of candy Ozobot receives.

Haunted Mansion Escape

Team up to create a haunted mansion made of toothpicks and candy. Then use your OzoBlockly programming skills to help Ozobot escape the haunted mansion.

Halloween Riddle

Use your multiplication skills to solve the Halloween riddle! Use Blockly to navigate Ozobot around the map and solve each clue to find the answer.

Equivalent Fractions with Ozo Tells Time

Students will use the Ozo Tells Time STEAM Kit to identify equivalent fractions by comparing how long it takes Ozobot to travel along the fraction pieces around the clock.

Fractions on a Number Line

Students will use Ozobot and the Ozo Tells Time STEAM Kit to make connections with their understanding of the fractions ½, ⅓, and ¼ on a clock and on a number line.

Telling 24-Hour Time

Students will gain an understanding of 24-hour time and and draw different events with 24-hour time. This lesson is meant to go with the Ozo Tells Time STEAM Kit.

AM or PM with Color Codes

Students will gain an understanding of AM and PM with relation to time, and draw different events that occur at specific times. This lesson is meant to go with the Ozo Tells Time STEAM Kit.

Getting Ready Routine for Ozobot Blockly

Students will list their morning routines and draw a picture for each item. Then, they will program Ozobot in Ozobot Blockly to pause at the time that each event happens, so students can explain the event.