Ozobot EVO známý robot
Děti se naučí programovat s Ozobotem
Introduction to Color Codes 05: Skills Check 1 (Grades K-2)
Students check their understanding of using Color Codes to program their bot to move in a set direction, change speed or complete a special move to show the actions in a sentence.
Healthy Habits
What healthy habits are part of your everyday routine? Which ones are you working to build? Show your thinking by using block-based programming to move Ozobot through your healthy habit tracker.
Introduction to Color Codes 09: Skills Check 2 (Grades K-2)
Students apply their understanding of Timers and Line Switch Color Codes to program Ozobot to complete a scavenger hunt.
Introduction to Color Codes 04: Direction
Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.
Introduction to Color Codes 03: Special Moves and Win
Students will learn how to draw Color Codes to program Ozobot to complete special moves.
Introduction to Color Codes 02: Speed
Students will learn how to draw Color Codes to program Ozobot to change speed.
Introduction to Color Codes 01: Basic Training
Students will discover the basics about how to use Ozobot: turning on/off, calibrating, drawing lines, and programming with Color Codes.
Coral Inhabitants
Become a marine scientist! Build an interactive coral reef to explore how ocean animals feed and shelter. Program Ari to mimic an ocean creature’s journey, track coral visits, and analyze your data to compare results.
Decorating the Kwanzaa Unity Cup
Students will identify the seven basic symbols of Kwanzaa. They will then create a decorative sleeve for a Unity Cup.