Introduction to Infrared Communications with Ozobot (Part 1 of 3)
Students will be introduced to the idea that Ozobot can detect and respond to objects around it.
Introduction to Infrared Communications with Ozobot (Part 2 of 3)
Students will work in pairs or small groups with two devices and two Ozobots, which students will program to communicate with each other.
Introduction to Ozobot Blockly 08: Skills Check 2 (Grades 6-12)
Students will check their understanding of sequences, conditionals, and line navigation to program their bot with OzoBlockly to complete a bot wash. Note: the word variable is used in the video where the word conditional is the appropriate term.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 6-12)
Students will check their understanding of sequences, loops, and conditionals to program their bot with OzoBlockly to complete a maze with obstacles.
Introduction to Ozobot Blockly 04: Conditionals (Gr. 6-12)
Students learn about the concept of conditionals and apply the concept with block-based coding to program their bot to respond to their movements.
Introduction to Ozobot Blockly 03: Loops (Grades 6-12)
Students learn about the concept of loops and apply the concept with block-based coding to program their bot to dance.
Springtime Conditionals
Students practice the concept of conditionals and apply the concept with block-based coding to program their bot to complete different actions according to the color it senses.
Introduction to Ozobot Blockly 03: Loops (Grades 2-5)
Students learn about the concept of loops and apply the concept with Ozobot Blockly to program their bot to move in different patterns.
A five-state controller via binning
Assignments of this lesson designed to write a controller that directs Evo’s motion along the wall via an algorithm based on binning.
Introduction to Ozobot Blockly 08: Line Navigation (Grades 2-5)
Students will learn how to program using the Line Navigation blocks in Ozoblockly to instruct their bot to move to different locations.