Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.
Ozobot’s Color Quest (Part 3 of 5)
Learn how to use math operator and variable blocks to build a robot calculator. Then utilize your knowledge to construct a points tracker for the Color Quest Game!
Ozobot’s Breakout Part 4 of 5 – Multiplayer
Part 4 of Ozobot’s Breakout builds coding creativity and planning skills by tasking students to create a multiplayer version of the game.
Hockey Simulator Level 5 Game Design
Level 5 of Hockey Simulator teaches algorithm design, problem-solving, and debugging through game design.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.
Hockey Simulator Level 4 Scoring
Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.
Hockey Simulator Level 3 – Maneuvering
Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.
Ozobot’s Color Quest (Part 1 of 5)
Deconstruct the Color Quest program containing conditional logic and variables, exploring how it enables Ozobot to interact with its environment using its sensors. Then optimize the movement blocks to guide Ozobot through a tightrope challenge!