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Ozobot Classroom

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Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Ozobot’s Breakout Part 3 of 5 – Points

Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.

Ozobot’s Color Quest (Part 3 of 5)

Learn how to use math operator and variable blocks to build a robot calculator. Then utilize your knowledge to construct a points tracker for the Color Quest Game!

Hockey Simulator Level 4 Scoring

Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.

Ozobot’s Color Quest (Part 1 of 5)

Deconstruct the Color Quest program containing conditional logic and variables, exploring how it enables Ozobot to interact with its environment using its sensors. Then optimize the movement blocks to guide Ozobot through a tightrope challenge!