Cartesian Coordinates with Arrays
Give your students a fun, robotic way to practice Cartesian coordinates on a graph with a premade program.
Simulation of a Robotic Warehouse
Students are introduced to robotic warehouse picking systems using either Ozobot Bit or Evo and an OzoBlockly simulation.
Learning a Red Path with Stacks
Using the stack data structure, students will study how to make Ozobot Bit learn and then follow a red path that begins at the root of a binary tree maze.
Speaking Prime Numbers
Students use a provided Evo OzoBlockly program to learn a method for generating a list of prime numbers and then engage in four exercises involving prime numbers.
Evo Bright Art Activity
In this activity, art similar to that of the ‘Lite-Brite’ toy is created using Evo and a camera.
Evo’s Musical Tour and Composer
This activity encourages students to learn about music – the universal language – by playing prepared songs on Evo and composing songs of their own.
Buzz Buzz Game
Students are presented with a challenge to create an OzoBlockly program to make Evo play the ‘Buzz-Buzz’ game.
Reverse a Path with a Stack
In this lesson students will learn how to make Ozobot Bit follow a random path on a Cartesian grid and then follow the path in reverse direction back to the starting point.
Repeat a Path with an Array
In this lesson students will learn how to make Ozobot Bit/Evo follow a random path on a Cartesian grid and then repeat the path after being placed back at the starting position.
Deal Poker Hands
In this lesson students will study an OzoBlockly program that allows both Bit and Evo to simulate dealing random poker hands from a deck of standard playing cards.