Ozobot’s Color Quest (Part 4 of 5)
Explore the programming concept of functions and learn how they enhance code efficiency and readability. See the benefits of modular coding by adding functions to the Color Quest Game program, then develop your own game!
Hockey Simulator Level 1 Movement
Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.
Ozobot’s Color Quest (Part 2 of 5)
Delve into conditional logic by deconstructing a Win/Lose program to master the If, Else, and Else if statements. Then design your own Adventure Game and Win/Lose program for Ozobot, using colors and 3D obstacles!
Ozobot’s Color Quest (Part 5 of 5)
Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!
Mission to Neptune
Practice drawing OzoCodes while competing in this fun board game that takes you to Neptune.
Make a Multiplication Algorithm
Experienced programming students are challenged to write an algorithm for Ozobot where the bot moves over an array of a randomly chosen multiplication fact on a grid, and then gives the product through light or sound.
Introduction to Evo: Evo’s Force Field
Immerse students into a game program so they can learn how to use Evo’s proximity and color sensors, sounds and lights. Now they have the tools to build their own creation!
Program Simulator
Helps students visualize programs and teaches beginning syntax for coding languages.
OzoGroove Transformation Dance Lesson
In this activity, students will write a program that uses commands that moves Ozobot like a transformation.
Ozobot and Transformations
In this activity, students will identify the correct static code that simulated the appropriate transformation movement.