Ozobot Classroom

Hockey Simulator Level 4 Scoring

Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.

Ozobot’s Color Quest (Part 1 of 5)

Deconstruct the Color Quest program containing conditional logic and variables, exploring how it enables Ozobot to interact with its environment using its sensors. Then optimize the movement blocks to guide Ozobot through a tightrope challenge!

Ozobot’s Color Quest (Part 4 of 5)

Explore the programming concept of functions and learn how they enhance code efficiency and readability. See the benefits of modular coding by adding functions to the Color Quest Game program, then develop your own game!

Hockey Simulator Level 1 Movement

Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.

Ozobot’s Color Quest (Part 2 of 5)

Delve into conditional logic by deconstructing a Win/Lose program to master the If, Else, and Else if statements. Then design your own Adventure Game and Win/Lose program for Ozobot, using colors and 3D obstacles!