Robotic Food Chains
Research and represent organisms in a food chain within a specific ecosystem using ozbot!
Ozobot Evo Activity: The POW Tap Code
Students use Evo to encode a custom POW (prisoner of war) coded message and then decode it as it is “tapped” out by Evo–some history and math fun!
Slalom Snow Skiing Game
Evo is guided down a slalom snow ski course in a game to see who reaches the finish in the shortest time. Evo announces the time at the finish line.
Learning Math Facts Through Pattern Recognition
This lesson gives students an enjoyable way to learn some math facts about divisibility through pattern recognition.
Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
Mapping Chemical Compounds
Students will virtually break down the elements found in compounds and “collect” them from the periodic table.
OzoBlockly Challenge: Six Squares
This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Evo Lap Counter
Students turn Evo in to a lap counter by creating an OzoBlockly program with light effects, sounds, button, timing, loop, logic, and math blocks.
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.