ORA Essentials: Lesson 8 – Apply the Finger Gripper
Students will learn to control the pitch, yaw, and roll of the ORA as they orient the finger gripper to complete a series of tasks.
ORA Essentials: Lesson 9 – Inspection and Logic
Students will learn how variables and randomness can be introduced to code to perform quality control testing or help with game design.
ORA Essentials: Lesson 10 – Efficiency and Types of Movement
Students will learn the difference between joint and linear movement. Students will also learn about adding user points in Ozobot Editor.
ORA Essentials: Lesson 11 – Functions: Jobs and Subjobs
Students will learn about creating and calling functions to perform specific tasks. These functions will make up subjobs which will be combined to complete a larger job/task.
ORA Essentials: Lesson 12 – Logic and Control
Students will learn about the conditional logic statements ‘And’ and ‘Or.’ Students will understand how these statements are used in ladder logic.
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Ozobot’s Breakout Part 4 of 5 – Multiplayer
Part 4 of Ozobot’s Breakout builds coding creativity and planning skills by tasking students to create a multiplayer version of the game.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.