Exploring Functions Part 3 of 3
Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.
Meet Ari: The Ozobot Editor (5-12)
Get to know the Ozobot Editor, learn to write pseudocode, and explore programming Ari using block-based coding. Apply your new skills by creating and running your own custom program to make Ari perform a fun sequence!
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
ORA Essentials: Lesson 1 – Meet ORA
Students will learn about industrial cobots like ORA in order to understand the real-world application of a six-axis robotic arms. They will label the parts of ORA, experience a demonstration of it’s safety features, then create a safety protocol.
ORA Essentials: Lesson 2 – ORA Editor and Workspace
Students will learn about and explore the Ozobot Editor editor while manipulating code blocks. Then, students will connect to the ORA and run their code.
ORA Essentials: Lesson 3 – Basic Programming Blocks
Students will learn the basics of programming ORA and Evo, learn to identify, assemble, and run multi-block programs, and predict and control ORA movements.
ORA Essentials: Lesson 4 – Guided Programming
Students will learn X, Y, and Z axes through coding sequential motions, combine code blocks for ORA and Evo, learn to identify, assemble, and run multi-block programs, and plan movements for time efficiency and accuracy.
ORA Essentials: Lesson 5 – Meet the Vacuum Gripper
Students will learn about the ORA vacuum gripper end effector tool, understand when a vacuum gripper is used, and create programs using the vacuum gripper.
ORA Essentials: Lesson 6 – Concurrency with the Vacuum Gripper
Students will learn concurrency in programming by controlling ORA and Evo to execute parallel instructions. Students explore the capabilities and limitations of the vacuum gripper.
ORA Essentials: Lesson 7 – Meet the Finger Gripper
Students will learn about the ORA finger gripper and when it is used. Students will also explore precision X, Y, and Z motions to pick and place objects with precision.