Ozobot Classroom

Exploring Functions Part 3 of 3

Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.

Meet Ari: The Ozobot Editor (5-12)

Get to know the Ozobot Editor, learn to write pseudocode, and explore programming Ari using block-based coding. Apply your new skills by creating and running your own custom program to make Ari perform a fun sequence!

Code to Touchdown

Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.

ORA Essentials: Lesson 1 – Meet ORA

Students will learn about industrial cobots like ORA in order to understand the real-world application of a six-axis robotic arms. They will label the parts of ORA, experience a demonstration of it’s safety features, then create a safety protocol.

ORA Essentials: Lesson 4 – Guided Programming

Students will learn X, Y, and Z axes through coding sequential motions, combine code blocks for ORA and Evo, learn to identify, assemble, and run multi-block programs, and plan movements for time efficiency and accuracy.