Ozobot Classroom

Mapping the Ocean Floor

Students will create models of the ocean floor with QR codes associated with each feature. Students will then switch maps of the ocean floor and use Ozoblockly to code the path drawn by another group.

Improved On-Off Controller

The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.

Christmas Village

This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.

The Decagon Traveler Challenge

Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.

OZoobot

Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.

Handwriting Practice with Ozobot

Using Ozobot color code markers or use Ozoblockly students will handwrite (cursively) their names on large poster board paper.

Evo goes MIDI

In this activity, students will explore how to use “Music Note with MIDI Number” programming block. Pupils will experience the difference between a lower and a higher pitch.

Ozobot Polygon Challenge

Students use Ozoblockly to program the ozobot to move in different polygon shapes (quadrilateral, triangle, pentagon, & hexagon). After coding the ozobot, students answer questions about the polygon shape they made.