SDG #8 Decent Work & Economic Growth
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Mapping the Ocean Floor
Students will create models of the ocean floor with QR codes associated with each feature. Students will then switch maps of the ocean floor and use Ozoblockly to code the path drawn by another group.
Improved On-Off Controller
The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.
Christmas Village
This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.
The Decagon Traveler Challenge
Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.
OZoobot
Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.
Handwriting Practice with Ozobot
Using Ozobot color code markers or use Ozoblockly students will handwrite (cursively) their names on large poster board paper.
Evo goes MIDI
In this activity, students will explore how to use “Music Note with MIDI Number” programming block. Pupils will experience the difference between a lower and a higher pitch.
Ozobot Polygon Challenge
Students use Ozoblockly to program the ozobot to move in different polygon shapes (quadrilateral, triangle, pentagon, & hexagon). After coding the ozobot, students answer questions about the polygon shape they made.
Geography- Where in the World (Context clues)
This lesson has students using context clues from famous places then placing them on a map.