Battle of Yorktown
Travel to the past, and experience the movement of Colonial and British Troops during the Siege at Yorktown.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
Ozobot Trash Can Math Game
In this game, perfect for CCSS numbers and operations in base ten standards for grade 2, Evo simulates rolling a ten-sided die.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
A Proportional Сontroller with two sensors
The lesson is to code proportional controllers with two distance sensors
SDG #17 Partnerships for the Goals (Elementary)
Students will understand how they can be partners for the goals and to make the world a better place and use Ozoblockly to code a presentation.