Ozobot BINGO
With Evo as the number caller, BINGO can be used in the elementary classroom to help children learn numbers in an entertaining way.
Bitwise Operations Primer
In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.
Evo Lap Counter
Students turn Evo in to a lap counter by creating an OzoBlockly program with light effects, sounds, button, timing, loop, logic, and math blocks.
Bug Hunt!
Students will practice debugging code and completing an engineering challenge with Evo, and gain their Bug Hunter License!
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.
Evo Guesses a Number by Using the Chinese Remainder Theorem
Students get practice in calculating remainders in division while Evo guesses a number the student is thinking of; modular math for advanced students.
Cliff Avoidance Simulation
Students use Evo to develop an OzoBlockly program that simulates typical features of a cliff avoidance program.
Dizzy Evo OzoBlockly Challenge
Using OzoBlockly, students program Evo to zigzag as it traverses a circular room without ever touching the walls.
Sight Word Tango
In this lesson students will be on the hunt for various sight words on a large piece of paper and add a code for each correct word.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.