Ozobot Classroom

Ozobot BINGO

With Evo as the number caller, BINGO can be used in the elementary classroom to help children learn numbers in an entertaining way.

Bitwise Operations Primer

In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.

Evo Lap Counter

Students turn Evo in to a lap counter by creating an OzoBlockly program with light effects, sounds, button, timing, loop, logic, and math blocks.

Bug Hunt!

Students will practice debugging code and completing an engineering challenge with Evo, and gain their Bug Hunter License!

Cliff Avoidance Simulation

Students use Evo to develop an OzoBlockly program that simulates typical features of a cliff avoidance program.

Sight Word Tango

In this lesson students will be on the hunt for various sight words on a large piece of paper and add a code for each correct word.

Theremin Music with Evo

Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.