Cornerstones of Computer Science: Evo the Finite State Machine Simulator
Evo simulates deterministic finite state machines, allowing students to visualize their behavior in an interactive manner.
Innovative Content Creation Webinar Activities
As a class, we walked through the design process to build four Algorithm Design Activities for students using both Lines and Codes and Ozoblockly.
Mapping Chemical Compounds
Students will virtually break down the elements found in compounds and “collect” them from the periodic table.
Cornerstones of Computer Science: Deterministic Pushdown Automata
Evo simulates pushdown automata, allowing students to visualize their behavior in an interactive manner.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
OzoBlockly Challenge: Six Squares
This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Mapping the Revolutionary War – Major Battles in South Carolina
Students will research the major battles during the Revolutionary War in South Carolina. (Could be done in your state with other important battles)
Evo’s In It to Win It Game
Students will review basic coding skills, academic skills, and complete silly challenges while playing a roll-and-move customizable board game.
Coding Animal Life Cycles
Students will use ozobots to mimic the transformation of different animals and their life cycle.