The Game of Nim
A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!
Algebra Challenge: Evo Guesses Two Numbers
Evo’s ability to guess a pair of numbers selected by a student encourages the student to use logical thinking and algebra to discover Evo’s secret.
Catch the cat!
Scratch cat could draw a line, that Ozobot follows. Ozobot should catch the cat!
“Bridging” the Architectural Gap for Ozobots
Students will sketch, design, and create a 3D model of a symmetrical bridge that has an incline that the Ozobot is capable of overcoming.
Types of Angles with Ozobots
Use pre-made programs to have the ozobot draw angles and identify them as acute, obtuse, or right, then create a maze using angles.
A Trek along the Great Wall of China
Students will research and build the Great Wall of China then code the Ozobot to traverse the wall.
Controlling OzoEvo with PD controller
Practice controlling a robot by programming proportional and proportional-derivative controllers.
Contributions of Black Inventors
Schools celebrating African American culture throughout the year could highlight famous black inventors with this lesson
Evo or Bit Help Students Give Clear Directions in Procedural Writing
This lesson uses Evo or Bit to help students learn about and fine tune their procedural writing.
The Euclidean Algorithm
Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.