Ozobot Classroom

Triangle’s Story

Students will write a story to tell about the transformation of an equilateral triangle to an isosceles triangle and then to a scalene triangle.

Making Three-Digit Numbers

Students will use Ozobot Blockly to program their bot to mimic a die and randomly choose digits. Students will use the digits chosen by their bot to create the smallest and the largest three-digit numbers possible.

Writing Three-Digit Numbers

Students will use Ozobot Blockly to program their bot to randomly choose digits to create three-digit numbers and to choose a place in the number to show the value of. Students will then write the three-digit number in expanded form.

Comparing Three-Digit Numbers

Students will use Ozobot Blockly to program their bot to randomly choose digits to create three-digit numbers. Students will use Ozobot Blockly to program their bot to choose three-digit numbers to compare. Students will use >, <, and = to compare.

Money Mountains

Ozobot will randomly choose quarters, dimes, nickels and pennies for students to identify the total amount of money. The students will then order the money amounts from greatest to least and add color codes to the mountains for Ozobot to follow.

What’s My Value?

Students will use their Ozobot to randomly select a place value, identify the same place value in a three-digit number, and write out the number.

Even or Odd Shopping

Students will count objects by 2s to determine if a total is odd or even. Students will write equations to show how even totals and odd totals are made. Students will use Color Codes to show the odd and even groups of objects Ozobot will shop for.

Telling Time

Students use numbers chosen randomly by their bot to write and tell time on digital and analog clocks. Students connect their daily schedules with the times they write.

Mix It Up Multiplication

Students will program their Ozobot to randomly select numbers to make multiplication problems, find the products, and apply the commutative property.

Multiplication Fact Race

Students will use Ozobot Blockly to program their bot to randomly choose two numbers. Then, students will check their fact fluency by racing their bot to find the product of the two numbers before Ozobot tells them two different numbers to multiply.