Ozobot Classroom

Ozo-story Retell

Students will use the Ozobot to retell a story that they have read as a class. They will use a design brief to plan out the maze.

Celebrating Dr. Seuss

Students will read a story, draw important events in sequence and create codes to show how characters reacted or should have reacted in the story.

How to Catch a Turkey

This is a companion lesson to go along with the book How to Catch a Turkey by Adam Wallace illustrated by Andy Elkerton. Your students will create a turkey (Ozobot) trap!

Everyday Algorithms with Ozobot

In this lesson students will use an everyday algorithm that they perform and create a Ozobot maze to complete their algorithm.

Ozobot Cell Model

Students will create a model of the cell using markers. They will code the robot to move from cell part to cell part, and record a narration.

Ozobot Blockout Math Game

Give your students practice in multiplication and the associated geometry of rectangles without making it seem like an academic exercise.