OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Evo Demonstrates “Flattening the Curve”
With a pair of Evos and the accompanying OzoBlockly programs, you can demonstrate “Flattening the Curve” in the COVIG-19 pandemic.
Coding the Plot Lesson
Students will identify, label and code the plot structure of story.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
Rhythm Reading Game
A game to test students’ ability to recognize different rhythm patterns in music notation through aural prompts.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
Introduction to Ozobot Blockly 08: Line Navigation (Grades 2-5)
Students will learn how to program using the Line Navigation blocks in Ozoblockly to instruct their bot to move to different locations.
Battle of Yorktown
Travel to the past, and experience the movement of Colonial and British Troops during the Siege at Yorktown.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.