Ozobot Classroom

Code Through a Story

Students will read a text and then code the Ozobot to move through the plot of the story including the obstacles that the main character faced.

Ozobot Story Creator

STEM Activity (Building props for your Ozobot to interact with or to enhance your story or purpose)

Crazy Patterns

At the end of this lesson, students will be able to identify AB, ABC patterns and describe Evo/Bit’s behavior as it reads each pattern.

Robotic Food Chains

Research and represent organisms in a food chain within a specific ecosystem using ozbot!

Counting by 10s

Students will be able to practice counting by 10’s by using Color Codes to program their Evo to travel the maze in the appropriate order.

Ozobot Race around the Continents

Students can create an ozobot path using codes. Students can identify and fix bugs. Students can list the 7 continents. Students can calibrate.

Ozo Candyland

Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their