Sequencing My Day
In this lesson, students will be introduced to the concept of a sequence. They will draw, write, and program Ozobot to follow the sequence of their day.
100th Day of School
It’s the 100th day of school and Ozobot wants to celebrate with you! Solve the place value problems to find the correct Color Codes that will program Ozobot to move across the 100.
Exploring Functions Part 1 of 3
Students will write and call functions, and execute the code with the Ozobot.
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Robotics Game Design Deconstruction Part 2 of 4
Students use line navigation, logic, loops, and breaks through a game to program Ozobot to complete a maze. This lesson uses Deconstruction to help students quickly become comfortable with more advanced coding concepts.
Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.
Ozobot’s Breakout Part 4 of 5 – Multiplayer
Part 4 of Ozobot’s Breakout builds coding creativity and planning skills by tasking students to create a multiplayer version of the game.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.