Patterns and Waves, Part 1
In part one of this three lesson series, students will identify patterns in print and in Color Codes. Then students will create their own patterns.
Patterns and Waves, Part 2
Students will identify parts of a transverse wave. Students will also draw waves with varying amplitude, wavelength and frequency.
Ozobot Plays with Verbs and Adverbs
Students will complete sentences in a silly story to demonstrate the function of verbs and adverbs. Students will use Color Codes to program their bot to show the relationship between the verbs and the adverbs in their sentences.
The Little Old Lady
Practice story sequencing with the Halloween story “The Little Old Lady Who Wasn’t Afraid of Anything.”
Ozobot Race Track
How fast can you go? Use your knowledge of speed Color Codes to program Ozobot to win the race!
Count Down with the Point Counter
Students will use computational thinking to practice using the point counter Color Codes.
Sequencing My Day
In this lesson, students will be introduced to the concept of a sequence. They will draw, write, and program Ozobot to follow the sequence of their day.
100th Day of School
It’s the 100th day of school and Ozobot wants to celebrate with you! Solve the place value problems to find the correct Color Codes that will program Ozobot to move across the 100.
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.