Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.
Introduction to Color Codes 04: Direction
Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.
Introduction to Color Codes 03: Special Moves and Win
Students will learn how to draw Color Codes to program Ozobot to complete special moves.
Introduction to Color Codes 02: Speed
Students will learn how to draw Color Codes to program Ozobot to change speed.
Introduction to Color Codes 01: Basic Training
Students will discover the basics about how to use Ozobot: turning on/off, calibrating, drawing lines, and programming with Color Codes.
Intelligent Palletizing: Vision Guiding Sorting with LLM Logic
Attachments: Intelligent Palletizing – Vision Guided Sorting with LLM Logic – Student GuideIntelligent Palletizing – Vision Guided Sorting with LLM Logic – Teacher GuideOzomap for Vision Guided Sorting of Playing CardsORA Sorts Playing Cards More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science, Engineering/Tech Academic Standards: CSTA.2-AP-11, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-08, […]
Code for the Gold – Gymnastic Floor Routine (Advanced)
Students will program Ozobot using functions to compete in a Gymnastics Floor Competition.
Code for the Gold – Gymnastic Floor Routine (Beginner)
Students will program Ozobot using sequences and loops to compete in a Gymnastics Floor Competition.
Ozobot Review: Hardware and Programming
Review the locations and functions of Ozobot’s hardware in this lesson intended for use at the beginning of an intermediate or advanced unit of study. Color Code guidelines and Ozobot Blockly basics will also be covered.
Ozobot Editor Essentials 11: User Interaction
Learn how to make programs interact with users through messages. First create a simple game scenario with user-facing and debug messages, then build a Simon Says–style game to share with a partner.