“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
How Are You Feeling?
Students will listen to read aloud and code Ozobots to correct emotions as scenarios are given.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
Shamrock Coding
Students will put their creativity to the test by drawing and coding their own path for the Ozobot to travel on.
Layers of Soil with Ozobot
Review the 3 basic layers of soil and use color codes to demonstrate the composition of each layer.
Finding Synonyms with Ozoblockly
Students will program the ozobot using Ozoblockly or the Ozobot Simulator to match synonyms on a game board.
Identifying Fractions
In this lesson, the students will identify halves, fourths, and eighths.
Interactions in BP Oil Spill
After researching the effects of the BP Oil spill on species, students will demonstrate their interactions using a chart and the Ozobots.
Government Roles
Students will identify the roles of the president, mayor, and governor.