An Experiment on Calculating Speed
Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
Stupendous Short E
Students will code Ozobot to correctly turn to pictures that have the short e sound in them.
Understanding the Transition from Free Movement to Line Following
Engage your students in two quick investigations that will help them understand how Ozobot transitions from free movement to line following.
Closed and Open Syllable Types
Ozobots will be used in word study lessons to physically prove words belong in each syllable type by their drawn color codes.
Evo Demonstrates “Flattening the Curve”
With a pair of Evos and the accompanying OzoBlockly programs, you can demonstrate “Flattening the Curve” in the COVIG-19 pandemic.
Rhythm Reading Game
A game to test students’ ability to recognize different rhythm patterns in music notation through aural prompts.
Garrett Morgan and His Traffic Signal
This lesson can be used in an invention unit, and Ozobot activity can be stand-alone or mixed in with other “traffic light task cards” during STEM.
Battle of Yorktown
Travel to the past, and experience the movement of Colonial and British Troops during the Siege at Yorktown.
Ready, Set, Draw!
Students will follow steps after teacher taking a card out of deck, using the shape on the card to draw out a new shape for Ozobot to trace.