OzoBlockly Challenge: Accelerating and Decelerating on a Square Spiral
Like an ice skater who brings her arms in while spinning, you are challenged to make Ozobot move faster when nearing the center of a spiral path.
Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.
“Three by 33⅓” OzoBlockly Challenge
Students are challenged to design a program that forces Evo to randomly select three different paths with equal probabiities of 33⅓% each.
OzoBlockly “Double” Color Challenge
You will design a program that makes Ozobot traverse each of three color segments exactly once and then circle the black border forever.
Production Line Simulation and Robotic Preventative Maintenance
Using OzoBlockly, Ozobots are programmed to simulate a factory production line similar to those in many of today’s factories.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
OzoBlockly Color Visit Counts Challenge
Ozobot is programmed to keep track of the number of times that it has traversed each of three paths–red, green, and blue paths.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.
Lesson on Circles: OzoBlockly Rotate and Move Blocks
Students learn how to cause Evo to make nearly perfect circles by combining rotate and move blocks in a loop.