Lesson on Concurrency – Ozobot as a Slot Car
Attachments: Lesson on Concurrency – Ozobot as a Slot Car – Student GuideLesson on Concurrency – Ozobot as a Slot Car – Teacher GuideSlot Car Racetrack OzomapShare Codes and Links – Lesson on Concurrency – Ozobot as a Slot CarOzobots Running on Four Slot Car Race Tracks More Properties: Grades: 10, 11, 12, 6, 7, […]
Ozobot Learns the ABC’s
Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.
Meet the ORA Editor
Meet the ORA Editor! Start by learning how to program ORA using the simplified programming experience called the ORA Grid System, then move on to more advanced programming of individual axes and joints.
Evo Simulates a Garden Robot
Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.
Craps Game for Ozobot
Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.
Evo–The Speaking Inchworm
Turn Evo into a ruler that measures up to 127 inches. A loop of paper coupled with a 12-block OzoBlockly program accomplishes this task.
Recursion with Factorials
Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.