Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.
“Three by 33⅓” OzoBlockly Challenge
Students are challenged to design a program that forces Evo to randomly select three different paths with equal probabiities of 33⅓% each.
Production Line Simulation and Robotic Preventative Maintenance
Using OzoBlockly, Ozobots are programmed to simulate a factory production line similar to those in many of today’s factories.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Christmas Village
This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.
Touring Our School
This is a student-centered project that integrates the Evo Ozobot robot with the Makey-Makey & Scratch 3.0 technologies. Evo can be programmed using either the color-codes or the Blockleya programming language for this project.
Evo Challenge Lesson: Random Walk on Cartesian Plane with Turn Counts
Attachments: Evo Challenge Lesson – Random Walk on Cartesian Plane with Turn CountsEvo Challenge Solution for Random Walk on Cartesian Plane with Turn CountsEvo Random Walk with Direction Counts More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-11