Ozobot Classroom

Ozobot Editor Essentials 05: Skills Check 1

Demonstrate your understanding of writing pseudocode, coding, and debugging. Showcase your skills programming algorithms, loops, conditionals, and debugging to connect to real-world problem solving and careers in technology.

Ozobot Editor Essentials 04: Debugging

Become “code detectives” as you track down and fix bugs in Ozobot programs. Through testing, debugging, and even creating bugged code for classmates, you’ll practice the same problem-solving skills real programmers use every day.

Ozobot Editor Essentials 07: Functions

Turn Ozobot into a master chef by coding recipes as functions. Each dish will be its own function, and together they’ll make up a full meal that shows how programmers organize and reuse code.

Ozobot Learns the ABC’s

Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.

Evo Simulates a Garden Robot

Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.

Craps Game for Ozobot

Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.

Recursion with Factorials

Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.

The Euclidean Algorithm

Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.