Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.
OzoBlockly “Double” Color Challenge
You will design a program that makes Ozobot traverse each of three color segments exactly once and then circle the black border forever.
Evo Guesses a Number
Evo guesses a number between 1 and N with the least possible number of wrong guesses while demonstrating the binary search technique.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
OzoBlockly Color Visit Counts Challenge
Ozobot is programmed to keep track of the number of times that it has traversed each of three paths–red, green, and blue paths.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.
Evo Illustrates a Simplified Computer
This lesson has been designed to introduce high school students to computer hardware and machine language programming.
OzoBlockly Challenge: Evo Bounded by Red and Black
Students are challenged to design an OzoBlockly program that keeps Evo circling clockwise around concentric red and black circles.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.