The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Evo Demonstrates “Flattening the Curve”
With a pair of Evos and the accompanying OzoBlockly programs, you can demonstrate “Flattening the Curve” in the COVIG-19 pandemic.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
The Decagon Traveler Challenge
Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.
Deal or Steal of the Day?
This lesson will provide students with an overview about financial literacy. Ozobot will react accordingly to how spending is happening and the balance left over.
Take Ozobot for a ride with Linear Equations
This activity will allow students to solve and graph linear equations and command Ozobot to move along the slope of a line.
Interpreting Distance Time Graphs
This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.
Color Code a Roller Coaster Adventure
This fun assignment will be a culmination representing students’ color-coding skills.