Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Evo Demonstrates Social Distancing
With the coronavirus pandemic spreading worldwide, what better way is there to demonstrate social distancing than by using Evo?
OzoBlockly “Double” Color Challenge
You will design a program that makes Ozobot traverse each of three color segments exactly once and then circle the black border forever.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
OzoBlockly Color Visit Counts Challenge
Ozobot is programmed to keep track of the number of times that it has traversed each of three paths–red, green, and blue paths.
OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.
OzoBlockly Challenge: Ozobot Does a Stair Workout
Programming OZOBOT to do a stair workout will provide YOU with a mental workout!
Evo Illustrates a Simplified Computer
This lesson has been designed to introduce high school students to computer hardware and machine language programming.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.