Identifying Misplaced Shelf Items with an LLM Bot and Camera
Attachments: Identifying Misplacd Shelf Items with an LLM Bot and Camera Teacher GuideIdentifying Misplaced Shelf Items with an LLM Bot and Camera Student GuideOzomaps with Misplaced Shelf ItemsMisplacd Shelf Items BlocksMisplaced Shelf Items More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-CS-02
Fooled by the Bug
This lesson is all about debugging! First find the errors in a bugged code using your programming skills and the Ozobot Blockly glossary. Then code your own bugged program for a classmate to troubleshoot!
Ozobot Editor Essentials 04: Debugging
Become “code detectives” as you track down and fix bugs in Ozobot programs. Through testing, debugging, and even creating bugged code for classmates, you’ll practice the same problem-solving skills real programmers use every day.
Ozobot Editor Essentials 03: Conditionals
Teach Ozobot how to make decisions with if/then logic! Program your bot to respond to surface colors and navigate a map on its own, then extend the idea with creative games and challenges.
Adaptive Cruise Control
Students construct an Ozobot Blockly program that mimics Adaptive Cruise Control. Ozobot slows down when getting too close to another bot. Originally written by Richard Born, Associate Professor Emeritus, Northern Illinois University.
Meet the Vacuum Gripper
Vacuum grippers are known for their versatility, but not without limitations. Learn about their functional foundational principles and apply that new understanding to a series of experiments and challenges.
Meet the Finger Gripper
Pneumatic finger grippers are simple and can operate at high speeds, operating effectively without motors or gears. Learn about how they work and apply that new understanding to a series of experiments and challenges.
Meet the ORA Editor
Meet the ORA Editor! Start by learning how to program ORA using the simplified programming experience called the ORA Grid System, then move on to more advanced programming of individual axes and joints.
Evo Simulates a Garden Robot
Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.
Craps Game for Ozobot
Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.