Meet the ORA Editor
Meet the ORA Editor! Start by learning how to program ORA using the simplified programming experience called the ORA Grid System, then move on to more advanced programming of individual axes and joints.
The Interactive Flowchart Part 1 of 3
Students are introduced to structured flowcharting in an interactive lesson, followed by applying flowcharting to an original scenario of their choice. Originally written by Dr. Richard Born, Assoc Professor Emeritus, Northern Illinois University.
Introduction to Ozobot Blockly 06: Line Navigation (Grades 6-12)
Students will discover the blocks in the Line Navigation category in Level 3 of Ozoblockly and practice using these blocks to complete a maze challenge.
The Euclidean Algorithm
Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.
Cornerstones of Computer Science: Evo the Finite State Machine Simulator
Evo simulates deterministic finite state machines, allowing students to visualize their behavior in an interactive manner.
Cornerstones of Computer Science: Deterministic Pushdown Automata
Evo simulates pushdown automata, allowing students to visualize their behavior in an interactive manner.
Dizzy Evo OzoBlockly Challenge
Using OzoBlockly, students program Evo to zigzag as it traverses a circular room without ever touching the walls.
Interpreting Distance Time Graphs
This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.
Hockey Simulator Level 5 Game Design
Level 5 of Hockey Simulator teaches algorithm design, problem-solving, and debugging through game design.