Ozobot Classroom

Engineering Design Process Lesson 3

Students will use the Engineering Design Process to develop a model that uses Ozobot’s point counter. The scenario is 8th Grade mentors accompanying new 6th graders through school on the first day collecting and giving away items.

Engineering Design Process Lesson 2

Students will create a model to solve the problem of getting their Ozobot from the Lunchroom to the Science Classroom in 30 seconds while avoiding obstacles.

Engineering Design Process Lesson 1

Students will work through the Engineering Design Process in guiding Ozobot from the top of a page (Locker) to the bottom of a page (Lunch Room).

Ozobot Editor Essentials 11: User Interaction

Learn how to make programs interact with users through messages. First create a simple game scenario with user-facing and debug messages, then build a Simon Says–style game to share with a partner.

Ozobot Editor Essentials 14: Navigation Control

Become the programmer behind a delivery drone as it zips from the warehouse to locations around the map. Make navigation choices at each intersection and see if your drone can complete 10 deliveries without getting lost.

Ozobot Editor Essentials 03: Conditionals

Teach Ozobot how to make decisions with if/then logic! Program your bot to respond to surface colors and navigate a map on its own, then extend the idea with creative games and challenges.

Ozobot Editor Essentials 16: Prompt Engineering

In this lesson, you’ll discover how the wording of a question changes the way AI responds. By practicing prompt engineering, you’ll learn how to write clear, specific prompts in the Ozobot Editor and refine them to get better answers.

Meet the Vacuum Gripper

Vacuum grippers are known for their versatility, but not without limitations. Learn about their functional foundational principles and apply that new understanding to a series of experiments and challenges.

Meet the Finger Gripper

Pneumatic finger grippers are simple and can operate at high speeds, operating effectively without motors or gears. Learn about how they work and apply that new understanding to a series of experiments and challenges.