Slot Car Race Track
Rev up your engines and get ready to code! Design a Blockly program to navigate an Ozobot slot car around a race track. Race across the finish line using line navigation, timing, and light effects blocks!
Binary Brigade: Crack Coding Challenges while Learning Tech Terminology
Play a classroom game while studying vocabulary related to Evo. Students will select a card, recite the proper word and recall its definition. Students will program Evo to move to the vocabulary word.
OzoBlockly Challenge: Six Squares
This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.
Dizzy Evo OzoBlockly Challenge
Using OzoBlockly, students program Evo to zigzag as it traverses a circular room without ever touching the walls.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
OzoBlockly Challenge: Evo Bounded by Red and Black
Students are challenged to design an OzoBlockly program that keeps Evo circling clockwise around concentric red and black circles.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
Interpreting Distance Time Graphs
This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.
Hockey Simulator Level 5 Game Design
Level 5 of Hockey Simulator teaches algorithm design, problem-solving, and debugging through game design.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.