Ozobot Classroom

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.

Ozobot’s Color Quest (Part 1 of 5)

Deconstruct the Color Quest program containing conditional logic and variables, exploring how it enables Ozobot to interact with its environment using its sensors. Then optimize the movement blocks to guide Ozobot through a tightrope challenge!

Ozobot’s Color Quest (Part 5 of 5)

Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!