Ozobot Classroom

Basketball Challenge Mat Lesson 4: The Final Showcase

In the culminating Final Showcase, students will put their programming skills to the test as they integrate and apply advanced concepts for a thrilling basketball shooting contest, showcasing their mastery of control structures.

Ozobot Learns the ABC’s

Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.

Infrared Secrets (Part 2 of 2)

Telling secrets at school can be like playing with fire—exciting until someone inevitably gets burned! Program your Ozobots to change the secret with each pass, showing how easily secrets can morph into misunderstandings and hurt feelings.

The Interactive Flowchart Part 3 of 3

Students work with the iteration flowchart structure using variables, functions, and conditionals in Ozobot Blockly. This is Part 3 of a 3-part series. Originally written by Dr. Richard Born, Assoc Professor Emeritus, N. Illinois University.

The Interactive Flowchart Part 2 of 3

Students work with Selection Flowcharts and create an Ozobot Blockly program containing variables and functions. Original lesson by Richard Born, Assoc. Professor Emeritus.

The Interactive Flowchart Part 1 of 3

Students are introduced to structured flowcharting in an interactive lesson, followed by applying flowcharting to an original scenario of their choice. Originally written by Dr. Richard Born, Assoc Professor Emeritus, Northern Illinois University.

Evo Simulates a Garden Robot

Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.