Basketball Challenge Mat Lesson 3: 3-Pointer Precision
Master the most challenging shot, the 3-pointer! Then integrate probability, conditional statements, and variables to rack up points on the board.
Basketball Challenge Mat Lesson 2: Loop the Layup
Loop your layups to score big! Use variables to count your points and explore the unpredictability of the game by incorporating randomization codes.
Basketball Challenge Mat Lesson 4: The Final Showcase
In the culminating Final Showcase, students will put their programming skills to the test as they integrate and apply advanced concepts for a thrilling basketball shooting contest, showcasing their mastery of control structures.
Ozobot Learns the ABC’s
Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.
Infrared Secrets (Part 2 of 2)
Telling secrets at school can be like playing with fire—exciting until someone inevitably gets burned! Program your Ozobots to change the secret with each pass, showing how easily secrets can morph into misunderstandings and hurt feelings.
The Interactive Flowchart Part 3 of 3
Students work with the iteration flowchart structure using variables, functions, and conditionals in Ozobot Blockly. This is Part 3 of a 3-part series. Originally written by Dr. Richard Born, Assoc Professor Emeritus, N. Illinois University.
The Interactive Flowchart Part 2 of 3
Students work with Selection Flowcharts and create an Ozobot Blockly program containing variables and functions. Original lesson by Richard Born, Assoc. Professor Emeritus.
Introduction to Ozobot Blockly 08: Skills Check 2 (Grades 6-12)
Students will check their understanding of sequences, conditionals, and line navigation to program their bot with OzoBlockly to complete a bot wash. Note: the word variable is used in the video where the word conditional is the appropriate term.
The Interactive Flowchart Part 1 of 3
Students are introduced to structured flowcharting in an interactive lesson, followed by applying flowcharting to an original scenario of their choice. Originally written by Dr. Richard Born, Assoc Professor Emeritus, Northern Illinois University.
Evo Simulates a Garden Robot
Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.