Craps Game for Ozobot
Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.
Evo–The Speaking Inchworm
Turn Evo into a ruler that measures up to 127 inches. A loop of paper coupled with a 12-block OzoBlockly program accomplishes this task.
Recursion with Factorials
Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.
The Euclidean Algorithm
Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.
OzoBlockly Challenge: Six Squares
This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Bitwise Operations Primer
In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.
OzoBlockly Challenge: Accelerating and Decelerating on a Square Spiral
Like an ice skater who brings her arms in while spinning, you are challenged to make Ozobot move faster when nearing the center of a spiral path.
Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.