Ozobot Classroom

Craps Game for Ozobot

Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.

Evo–The Speaking Inchworm

Turn Evo into a ruler that measures up to 127 inches. A loop of paper coupled with a 12-block OzoBlockly program accomplishes this task.

Recursion with Factorials

Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.

The Euclidean Algorithm

Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.

OzoBlockly Challenge: Six Squares

This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.

Bitwise Operations Primer

In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.

Theremin Music with Evo

Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.