Unlucky 1’s Game
Attachments: Unlucky 1’s Student GuideUnlucky 1’s Teacher’s GuideUnlucky 1’s OzomapUnlucky 1’s Video More Properties: Grades: 10, 11, 12, 3, 4, 5, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor Two-Dimensional Arrays
Attachments: Lesson-Ozobot Editor Two-dimensional Arrays Student GuideLesson-Ozobot Editor Two-dimensional Arrays Teacher GuideTwo-Dimensional Array OzomapsBlock Diagrams for the 2-Dim Array ProgramsShare Codes for Two-Dimensional Arrays LessonOzobot Deals a Poker Hand More Properties: Grades: 10, 11, 12, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor One-Dimensional Array Primer
Attachments: Ozobot Editor Array Primer Student GuideOzobot Editor Array Primer Teacher’s GuideOzobot Editor Array Primer OzomapPrograms in Block Form for the Ozobot Editor Array PrimerShare Codes for the Array Primer ProgramsOzobot Editor Array Primer Video of Program 11 More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-CS-02, […]
Introduction to Hash Tables
Attachments: Hash Table Program Teacher’s GuideHash Table Program Student Guide More Properties: Grades: 11, 12 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-AP-14, CSTA.3B-CS-02
“Can You Keep Ozobot in Jail?” Challenge
Attachments: Can You Keep Ozobot in Jail Challenge Student GuideCan You Keep Ozobot in Jail Challenge Teacher GuideCan You Keep Ozobot in Jail OzomapCan You Keep Ozobot in Jail BlocksKeeping Ozobot in Jail Challenge More Properties: Grades: 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Identifying Misplaced Shelf Items with an LLM Bot and Camera
Attachments: Identifying Misplacd Shelf Items with an LLM Bot and Camera Teacher GuideIdentifying Misplaced Shelf Items with an LLM Bot and Camera Student GuideOzomaps with Misplaced Shelf ItemsMisplacd Shelf Items BlocksMisplaced Shelf Items More Properties: Grades: 10, 11, 12, 9 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-CS-02
Ozobot Editor Essentials 13: Core Math
Experiment with math blocks to see how the Ozobot Editor can solve equations, generate random problems, and check answers. Then, put your skills to the test by creating an interactive math quiz for a classmate.
Ozobot Editor Essentials 12: Quiz Builder
Learn how to code a multiple choice quiz in the Ozobot Editor using variables, prompts, and conditions. Students will program a quiz on Ari’s screen or the Editor terminal, then share the quiz with classmates.
Ozobot Editor Essentials 11: User Interaction
Learn how to make programs interact with users through messages. First create a simple game scenario with user-facing and debug messages, then build a Simon Says–style game to share with a partner.
Ozobot Editor Essentials 06: Variables
Explore how variables work in programming by simulating an energy meter for Ozobot. Using movement and conditional logic, you’ll enable Ozobot to travel the pathway, losing energy at drain boxes and recharging at charging stations.