Niches with Ozobot
This lesson uses Ozoblockly to allow learners to code Ozobot to match niches with their corresponding living things.
Introduction to Ozobot Blockly 04: Debugging (Grades 2-5)
Students learn about the concept of debugging and practice the concept with block-based coding to find and correct errors in different programs.
April Fools Debugging Challenge
Don’t let Ozobot fool you this April Fools Day! Explore the playful side of debugging as you find the hidden errors and troubleshoot the Blockly programs.
A five-state controller via binning
Assignments of this lesson designed to write a controller that directs Evo’s motion along the wall via an algorithm based on binning.
Ozo Candyland
Students will learn the importance of planning programs prior to programming by first playing Candyland and then programming Ozobot to recreate their
Oregon Trail
Students will recreate this historical journey by designing the Oregon Trail and coding the Ozobot robots to travel along their student-drawn trail.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
A Proportional Сontroller with two sensors
The lesson is to code proportional controllers with two distance sensors
2 Truths and 1 Fib
This is a great Ozobot ice breaker activity.