Ozobot Classroom

Do You Want to Build a Snowman?

This lesson allows students to create a snowman. Students will use directional color codes to code their way by different parts of a snowman and draw the snowman at the end using the objects they “collected”.

Halloween Color Coding

This lesson allows younger students to practice coding with color codes. This is an introductory level activity, and the codes are provided for students. Students will count candy, houses, and match pictures to color codes around a pumpkin patch.

Up and Over with Crawler

Obstacles are no problem for Crawler! This exploratory lesson will allow students to experiment with different heights of objects to see what Crawler can go up and over.

Rounding with Ozobot

This lesson uses Ozoblockly to allow learners to code Ozobot to identify matches of numbers up to 5 digits and their corresponding rounded number.

Debugging Spacecraft Challenge

Ozobot is on a mission, but there are bugs in the program! Students will debug the program so Ozobot can successfully complete the mission. This activity is intended for use with the OzoGoes to the Solar System STEAM Kit.

Decorate a SnowGlobe

Students will use Ozoblockly to program a path for Evo to decorate a snowglobe.