OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
SDG #12 Responsible Consumption & Production – Ozobot & a Circular Economy
Students learn about the UN’s Sustainable Development Goals (SDGs) and code Ozobot to travel through a circular economy.
Creating & Coding a Food Chain Challenge
Students will arrange sets of ocean life images in food chains, understanding the flow of energy. They will then code Ozobot to travel along the chain
How to Catch a Turkey
This is a companion lesson to go along with the book How to Catch a Turkey by Adam Wallace illustrated by Andy Elkerton. Your students will create a turkey (Ozobot) trap!
Ozobot Cell Model
Students will create a model of the cell using markers. They will code the robot to move from cell part to cell part, and record a narration.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
Ring Around the Octopus – Animal Adaptations using Ozobot
Students will learn about the various ways octopuses have adapted to survive in their ocean habitat.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.