Ozobot Classroom

Rock Textures

Students will be to identify if the rock is rough or smooth.

A Penguin’s Journey

After some preliminary study on penguins will map the journey a penguin makes from their colony to their fishing grounds using color coding.

A Simplified Epidemic Experiment

Using the provided OzoBlockly program, students simulate an epidemic and determine the average number of people who become infected.

Help Farmer Brown Code the Farm!

Programmers and Engineers problem-solve their section of code at the Brown Farm. A storm has created STEM challenges the students network to solve.

Ozobot’s Mad Dash!

During the sudden onslaught of grocery hoarding during a pandemic, Ozobot must travel to several stores to find some toilet paper!

Creating A Penguin Habitat

After learning about penguin habitats, diets, and predators, students created their own penguin habitat for their Ozobot penguin to navigate through.

An Experiment on Calculating Speed

Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.