Ozobot Classroom

Add It Up!

This game allows students to use an Ozobot Evo as a random number generator to choose two digits to sum. These sums range from 2-18. Students play this game by taking turns making a sum, then comparing it with the sum of their partner.

Learning Ozobot Codes through Legos

Students will become familiar with the color codes for Ozobots by building them with legos. Students will also try out the codes on practice sheets. Special coding cards are included with pictures to help remember and understand the meaning.

Directions – Where do you live?

Students will create a code path from their house to school. This can be achieved in a Google Doc, printed document or with just plain paper and markers.

Add It Up! (Two Digit without Regrouping)

This game allows students to use an Ozobot Evo as a random number generator to choose two two-digit numbers to sum. Students play this game by taking turns making a sum, then comparing it with the sum of their partner.

Add It Up! (Two Digit with Regrouping)

This game allows students to use an Ozobot Evo as a random number generator to choose two digits that require regrouping to sum. Students play this game by taking turns making a sum, then comparing it with the sum of

Christmas Village

This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.

OZoobot

Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.

Match the Equation

Students will look at the word problems and find the matching equation.

Ozobot Polygon Challenge

Students use Ozoblockly to program the ozobot to move in different polygon shapes (quadrilateral, triangle, pentagon, & hexagon). After coding the ozobot, students answer questions about the polygon shape they made.