SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
Ozobot Trash Can Math Game
In this game, perfect for CCSS numbers and operations in base ten standards for grade 2, Evo simulates rolling a ten-sided die.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
Drawing Two-Dimensional Shapes with Ozobots
Students will solve riddles by drawing two-dimensional shape paths for their Ozobots to travel.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
A Proportional Сontroller with two sensors
The lesson is to code proportional controllers with two distance sensors
Irregular Perimeter with Minecraft & Ozobots
Find the perimeter of irregular shapes with Minecraft characters while also creating Ozobot paths around their perimeter.
Shape City
This lesson is all about creating shapes and measuring accurately.